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Experience

Stupid Fun Club, Designer/Prototyper Summer 2010 - current
-- Brainstormed and conceptualized hundreds of toy products
-- Prototyped selected concepts and pitched these products to major toy companies
-- Designed optics for Ant Farm Revolution prototype, currently available online and in stores
-- Created virtual games and game mechanic demos for toys, iOS, PC and other plaftorms
-- Developed Arduino based hardware technology for pilot TV show, currently in development

CMU Robotics Institute, Gamebot Project Team Winter, Spring, Summer 2009
-- Developed with a research team a robot to play multiplayer games on a Microsoft Surface
-- Designed fully actuated robot neck capable of executing human-like movements
-- Worked with vendor engineers to procure essential components, provided drawings and instruction for outsourced machining

Energy Innovations, Systems Engineer (a solar energy company) Summer 2007, Spring 2008
-- Outlined quality control tests for optical receivers
-- Researched and designed methods for alternative thermal cooling in solar concentrators

Projects

Barcelona ZooXXI Project Team (a graduate student team project) Winter, Spring 2010
-- Researched, programmed and designed prototypes for the client, Emotique
-- Wrote data catching program with Twitter API using Python, HTML, PHP and SQLite

California Academy of Sciences Project Team (a graduate student team project) Fall 2009
-- Acted as producer for client project, blue-sky conceptualization and logistics for a new exhibit
-- Managed a small team in ideation and producing client presentation
-- Created a long term plan of action, established a relationship between the Academy and CMU
-- Successfully pitched a new Avatar and Achievement system for the Academy

YouMedia Project Team (a graduate student team project) Winter, Spring 2009
-- Designed a physical space to complement a methodology and curriculum for teen activities at the Chicago Public Library (completed Summer 2009)
-- Handled logistical and technical design issues during implementation and construction

Caltech RoboCup-Rescue Team, Team Leader of Mechanical Design Winter 2006 - Summer 2008
-- Led mechanical team in design and construction of a mobile rescue robot for disaster scenarios

Education

Carnegie Mellon University, Graduated Summer 2010
-- Masters in Entertainment Technology from the Entertainment Technology Center

California Institute of Technology, Graduated Summer 2008
-- B.S. Mechanical Engineering (personal focus in robotics)

Skills

CAD/CAM:

Solidworks(advanced), TurboCAD/CAM, Autodesk Inventor

Languages:

Arduino/Processing, GCODE, Javascript, Python, HTML, C#

Design Software:

Adobe CS, Unity, 3D Studio Max

Other Software:

Mathmatica, Matlab , Microsoft Office

Machining Experience:

Proficient with lathe and mills. Basic experience with CNC using gcode cam output, primarily for rapid prototyping. Material experience includes aluminum, steel and wood

Electronics Experience:

Familiar with prototyping electrical/embedded systems such as Arduino, Phidgits, and Pololu boards. Comfortable with soldering and general wiring.

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